Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it. Play's assertions that this is the "first true next gen Lara" and "one big physics smorgasbord" which "looks altogether photo-real" led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide "computer games that may be accessed network-wide by network users." In the January 2008 issue of the magazine Play, details from the "first-ever demo" of the game were revealed. Eidos soon after reserved the Tomb Raider Underworld domain name. ![]() In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. ![]() Main article: Tomb Raider Underworld Levels
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